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INI File  |  2005-09-14  |  26KB  |  699 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.990000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=0.608039
  23. fWaveSmoothing=0.750000
  24. fWaveParam=-0.400000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=0.000000
  61. mv_g=0.700000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=0.700000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=h=q5;
  78. wave_0_per_frame2=s = 0.7;
  79. wave_0_per_frame3=l= 0.8;
  80. wave_0_per_frame4=///////////////////////////////////////////////////////////////////////////////////////////////
  81. wave_0_per_frame5=//
  82. wave_0_per_frame6=//                            HSL to RGB by PieturP
  83. wave_0_per_frame7=//
  84. wave_0_per_frame8=// hue         h ( 0 - 0.9 )                          rr ( 0 - 1 )
  85. wave_0_per_frame9=// saturation  s ( 0 - 1 )            - >             gg ( 0 - 1 )
  86. wave_0_per_frame10=// luminance   l ( 0 - 1 )                            bb ( 0 - 1 )
  87. wave_0_per_frame11=//
  88. wave_0_per_frame12=cc=(6*h);
  89. wave_0_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
  90. wave_0_per_frame14=zf=(6*h)-cc;
  91. wave_0_per_frame15=zm=l;
  92. wave_0_per_frame16=zp=l*(1-s);
  93. wave_0_per_frame17=zq=l*(1-s*zf);
  94. wave_0_per_frame18=zt=l*(1-s*(1-zf));
  95. wave_0_per_frame19=monitor=zq;
  96. wave_0_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
  97. wave_0_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
  98. wave_0_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
  99. wave_0_per_frame23=rr=if(equal(s,0),l,rr);
  100. wave_0_per_frame24=gg=if(equal(s,0),l,gg);
  101. wave_0_per_frame25=bb=if(equal(s,0),l,bb);
  102. wave_0_per_frame26=
  103. wave_0_per_frame27=///////////////////////////////////////////////////////////////////////////////////////////////
  104. wave_0_per_frame28=r=rr;
  105. wave_0_per_frame29=g=gg;
  106. wave_0_per_frame30=b=bb;
  107. wave_0_per_point1=n=sample*6.283;
  108. wave_0_per_point2=phs=-sample * 0.2;
  109. wave_0_per_point3=tm=q4 + phs*4;
  110. wave_0_per_point4=
  111. wave_0_per_point5=flip=flip+1;
  112. wave_0_per_point6=flip=flip*below(flip,2);
  113. wave_0_per_point7=
  114. wave_0_per_point8=xp=0;
  115. wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
  116. wave_0_per_point10=zp=0;
  117. wave_0_per_point11=
  118. wave_0_per_point12=//spin;
  119. wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
  120. wave_0_per_point14=sa=sin(ang);ca=cos(ang);
  121. wave_0_per_point15=xr=xp*sa + yp*ca;
  122. wave_0_per_point16=yr=xp*ca - yp*sa;
  123. wave_0_per_point17=zr=zp;
  124. wave_0_per_point18=
  125. wave_0_per_point19=xp=xr;
  126. wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  127. wave_0_per_point21=zp=zr;
  128. wave_0_per_point22=
  129. wave_0_per_point23=//wrist movement;
  130. wave_0_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248));
  131. wave_0_per_point25=
  132. wave_0_per_point26=xq=xp;
  133. wave_0_per_point27=sa=sin(ang);ca=cos(ang);
  134. wave_0_per_point28=yq=yp*sa + zp*ca;
  135. wave_0_per_point29=zq=yp*ca - zp*sa;
  136. wave_0_per_point30=
  137. wave_0_per_point31=
  138. wave_0_per_point32=ang=tm*8;
  139. wave_0_per_point33=sa=sin(ang);ca=cos(ang);
  140. wave_0_per_point34=xp=xq*sa + yq*ca;
  141. wave_0_per_point35=yp=xq*ca - yq*sa;
  142. wave_0_per_point36=zp=zq;
  143. wave_0_per_point37=
  144. wave_0_per_point38=//forearm movement;
  145. wave_0_per_point39=zp=zp-0.3;
  146. wave_0_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;
  147. wave_0_per_point41=xq=xp;
  148. wave_0_per_point42=sa=sin(ang);ca=cos(ang);
  149. wave_0_per_point43=yq=yp*sa + zp*ca;
  150. wave_0_per_point44=zq=yp*ca - zp*sa;
  151. wave_0_per_point45=
  152. wave_0_per_point46=//upper arm twist
  153. wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
  154. wave_0_per_point48=xp=xq*sa + yq*ca;
  155. wave_0_per_point49=yp=xq*ca - yq*sa;
  156. wave_0_per_point50=zp=zq;
  157. wave_0_per_point51=
  158. wave_0_per_point52=//upper arm outward;
  159. wave_0_per_point53=zp=zp-0.35;
  160. wave_0_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;
  161. wave_0_per_point55=sa=sin(ang);ca=cos(ang);
  162. wave_0_per_point56=xq=xp*sa + zp*ca;
  163. wave_0_per_point57=yq=yp;
  164. wave_0_per_point58=zq=xp*ca - zp*sa;
  165. wave_0_per_point59=
  166. wave_0_per_point60=//upper arm up down;
  167. wave_0_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm));
  168. wave_0_per_point62=xp=xq;
  169. wave_0_per_point63=sa=sin(ang);ca=cos(ang);
  170. wave_0_per_point64=yp=yq*ca - zq*sa;
  171. wave_0_per_point65=zp=yq*sa + zq*ca;
  172. wave_0_per_point66=
  173. wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
  174. wave_0_per_point68=
  175. wave_0_per_point69=
  176. wave_0_per_point70=//project into screenspace and draw on screen
  177. wave_0_per_point71=zp=zp+1.5;
  178. wave_0_per_point72=xs=xp/zp;
  179. wave_0_per_point73=ys=yp/zp;
  180. wave_0_per_point74=
  181. wave_0_per_point75=x=xs+0.5;
  182. wave_0_per_point76=y=ys*1.3+0.5;
  183. wave_0_per_point77=
  184. wave_0_per_point78=
  185. wave_0_per_point79=a=(1-sample);
  186. wave_0_per_point80=
  187. wavecode_1_enabled=1
  188. wavecode_1_samples=512
  189. wavecode_1_sep=0
  190. wavecode_1_bSpectrum=0
  191. wavecode_1_bUseDots=1
  192. wavecode_1_bDrawThick=1
  193. wavecode_1_bAdditive=0
  194. wavecode_1_scaling=1.000000
  195. wavecode_1_smoothing=0.500000
  196. wavecode_1_r=1.000000
  197. wavecode_1_g=0.900000
  198. wavecode_1_b=0.800000
  199. wavecode_1_a=1.000000
  200. wave_1_per_frame1=h=q5;
  201. wave_1_per_frame2=s = 0.7;
  202. wave_1_per_frame3=l= 0.6;
  203. wave_1_per_frame4=///////////////////////////////////////////////////////////////////////////////////////////////
  204. wave_1_per_frame5=//
  205. wave_1_per_frame6=//                            HSL to RGB by PieturP
  206. wave_1_per_frame7=//
  207. wave_1_per_frame8=// hue         h ( 0 - 0.9 )                          rr ( 0 - 1 )
  208. wave_1_per_frame9=// saturation  s ( 0 - 1 )            - >             gg ( 0 - 1 )
  209. wave_1_per_frame10=// luminance   l ( 0 - 1 )                            bb ( 0 - 1 )
  210. wave_1_per_frame11=//
  211. wave_1_per_frame12=cc=(6*h);
  212. wave_1_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
  213. wave_1_per_frame14=zf=(6*h)-cc;
  214. wave_1_per_frame15=zm=l;
  215. wave_1_per_frame16=zp=l*(1-s);
  216. wave_1_per_frame17=zq=l*(1-s*zf);
  217. wave_1_per_frame18=zt=l*(1-s*(1-zf));
  218. wave_1_per_frame19=monitor=zq;
  219. wave_1_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
  220. wave_1_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
  221. wave_1_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
  222. wave_1_per_frame23=rr=if(equal(s,0),l,rr);
  223. wave_1_per_frame24=gg=if(equal(s,0),l,gg);
  224. wave_1_per_frame25=bb=if(equal(s,0),l,bb);
  225. wave_1_per_frame26=
  226. wave_1_per_frame27=///////////////////////////////////////////////////////////////////////////////////////////////
  227. wave_1_per_frame28=r=rr;
  228. wave_1_per_frame29=g=gg;
  229. wave_1_per_frame30=b=bb;
  230. wave_1_per_point1=n=sample*6.283;
  231. wave_1_per_point2=phs=-sample * 0.4 ;
  232. wave_1_per_point3=tm=q4 + phs*2 - 0.01;
  233. wave_1_per_point4=
  234. wave_1_per_point5=flip=flip+1;
  235. wave_1_per_point6=flip=flip*below(flip,2);
  236. wave_1_per_point7=
  237. wave_1_per_point8=xp=0;
  238. wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
  239. wave_1_per_point10=zp=0;
  240. wave_1_per_point11=
  241. wave_1_per_point12=//spin;
  242. wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
  243. wave_1_per_point14=sa=sin(ang);ca=cos(ang);
  244. wave_1_per_point15=xr=xp*sa + yp*ca;
  245. wave_1_per_point16=yr=xp*ca - yp*sa;
  246. wave_1_per_point17=zr=zp;
  247. wave_1_per_point18=
  248. wave_1_per_point19=xp=xr;
  249. wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  250. wave_1_per_point21=zp=zr;
  251. wave_1_per_point22=
  252. wave_1_per_point23=//wrist movement;
  253. wave_1_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248));
  254. wave_1_per_point25=
  255. wave_1_per_point26=xq=xp;
  256. wave_1_per_point27=sa=sin(ang);ca=cos(ang);
  257. wave_1_per_point28=yq=yp*sa + zp*ca;
  258. wave_1_per_point29=zq=yp*ca - zp*sa;
  259. wave_1_per_point30=
  260. wave_1_per_point31=
  261. wave_1_per_point32=ang=tm*8;
  262. wave_1_per_point33=sa=sin(ang);ca=cos(ang);
  263. wave_1_per_point34=xp=xq*sa + yq*ca;
  264. wave_1_per_point35=yp=xq*ca - yq*sa;
  265. wave_1_per_point36=zp=zq;
  266. wave_1_per_point37=
  267. wave_1_per_point38=//forearm movement;
  268. wave_1_per_point39=zp=zp-0.3;
  269. wave_1_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;
  270. wave_1_per_point41=xq=xp;
  271. wave_1_per_point42=sa=sin(ang);ca=cos(ang);
  272. wave_1_per_point43=yq=yp*sa + zp*ca;
  273. wave_1_per_point44=zq=yp*ca - zp*sa;
  274. wave_1_per_point45=
  275. wave_1_per_point46=//upper arm twist
  276. wave_1_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));
  277. wave_1_per_point48=xp=xq*sa + yq*ca;
  278. wave_1_per_point49=yp=xq*ca - yq*sa;
  279. wave_1_per_point50=zp=zq;
  280. wave_1_per_point51=
  281. wave_1_per_point52=//upper arm outward;
  282. wave_1_per_point53=zp=zp-0.35;
  283. wave_1_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;
  284. wave_1_per_point55=sa=sin(ang);ca=cos(ang);
  285. wave_1_per_point56=xq=xp*sa + zp*ca;
  286. wave_1_per_point57=yq=yp;
  287. wave_1_per_point58=zq=xp*ca - zp*sa;
  288. wave_1_per_point59=
  289. wave_1_per_point60=//upper arm up down;
  290. wave_1_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm));
  291. wave_1_per_point62=xp=xq;
  292. wave_1_per_point63=sa=sin(ang);ca=cos(ang);
  293. wave_1_per_point64=yp=yq*ca - zq*sa;
  294. wave_1_per_point65=zp=yq*sa + zq*ca;
  295. wave_1_per_point66=
  296. wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
  297. wave_1_per_point68=
  298. wave_1_per_point69=
  299. wave_1_per_point70=//project into screenspace and draw on screen
  300. wave_1_per_point71=zp=zp+1.5;
  301. wave_1_per_point72=xs=xp/zp;
  302. wave_1_per_point73=ys=yp/zp;
  303. wave_1_per_point74=
  304. wave_1_per_point75=x=xs+0.5;
  305. wave_1_per_point76=y=ys*1.3+0.5;
  306. wave_1_per_point77=
  307. wave_1_per_point78=
  308. wave_1_per_point79=a=(1-sample);
  309. wave_1_per_point80=
  310. wavecode_2_enabled=1
  311. wavecode_2_samples=512
  312. wavecode_2_sep=0
  313. wavecode_2_bSpectrum=0
  314. wavecode_2_bUseDots=1
  315. wavecode_2_bDrawThick=1
  316. wavecode_2_bAdditive=0
  317. wavecode_2_scaling=1.000000
  318. wavecode_2_smoothing=0.500000
  319. wavecode_2_r=1.000000
  320. wavecode_2_g=0.720000
  321. wavecode_2_b=0.100000
  322. wavecode_2_a=1.000000
  323. wave_2_per_frame1=h=q5;
  324. wave_2_per_frame2=s = 0.8;
  325. wave_2_per_frame3=l= 0.5;
  326. wave_2_per_frame4=///////////////////////////////////////////////////////////////////////////////////////////////
  327. wave_2_per_frame5=//
  328. wave_2_per_frame6=//                            HSL to RGB by PieturP
  329. wave_2_per_frame7=//
  330. wave_2_per_frame8=// hue         h ( 0 - 0.9 )                          rr ( 0 - 1 )
  331. wave_2_per_frame9=// saturation  s ( 0 - 1 )            - >             gg ( 0 - 1 )
  332. wave_2_per_frame10=// luminance   l ( 0 - 1 )                            bb ( 0 - 1 )
  333. wave_2_per_frame11=//
  334. wave_2_per_frame12=cc=(6*h);
  335. wave_2_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
  336. wave_2_per_frame14=zf=(6*h)-cc;
  337. wave_2_per_frame15=zm=l;
  338. wave_2_per_frame16=zp=l*(1-s);
  339. wave_2_per_frame17=zq=l*(1-s*zf);
  340. wave_2_per_frame18=zt=l*(1-s*(1-zf));
  341. wave_2_per_frame19=monitor=zq;
  342. wave_2_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
  343. wave_2_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
  344. wave_2_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
  345. wave_2_per_frame23=rr=if(equal(s,0),l,rr);
  346. wave_2_per_frame24=gg=if(equal(s,0),l,gg);
  347. wave_2_per_frame25=bb=if(equal(s,0),l,bb);
  348. wave_2_per_frame26=
  349. wave_2_per_frame27=///////////////////////////////////////////////////////////////////////////////////////////////
  350. wave_2_per_frame28=r=rr;
  351. wave_2_per_frame29=g=gg;
  352. wave_2_per_frame30=b=bb;
  353. wave_2_per_point1=n=sample*6.283;
  354. wave_2_per_point2=phs=-sample * 0.4 ;
  355. wave_2_per_point3=tm=q4 + phs*2 - 0.02;
  356. wave_2_per_point4=
  357. wave_2_per_point5=flip=flip+1;
  358. wave_2_per_point6=flip=flip*below(flip,2);
  359. wave_2_per_point7=
  360. wave_2_per_point8=xp=0;
  361. wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
  362. wave_2_per_point10=zp=0;
  363. wave_2_per_point11=
  364. wave_2_per_point12=//spin;
  365. wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
  366. wave_2_per_point14=sa=sin(ang);ca=cos(ang);
  367. wave_2_per_point15=xr=xp*sa + yp*ca;
  368. wave_2_per_point16=yr=xp*ca - yp*sa;
  369. wave_2_per_point17=zr=zp;
  370. wave_2_per_point18=
  371. wave_2_per_point19=xp=xr;
  372. wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  373. wave_2_per_point21=zp=zr;
  374. wave_2_per_point22=
  375. wave_2_per_point23=//wrist movement;
  376. wave_2_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248));
  377. wave_2_per_point25=
  378. wave_2_per_point26=xq=xp;
  379. wave_2_per_point27=sa=sin(ang);ca=cos(ang);
  380. wave_2_per_point28=yq=yp*sa + zp*ca;
  381. wave_2_per_point29=zq=yp*ca - zp*sa;
  382. wave_2_per_point30=
  383. wave_2_per_point31=
  384. wave_2_per_point32=ang=tm*8;
  385. wave_2_per_point33=sa=sin(ang);ca=cos(ang);
  386. wave_2_per_point34=xp=xq*sa + yq*ca;
  387. wave_2_per_point35=yp=xq*ca - yq*sa;
  388. wave_2_per_point36=zp=zq;
  389. wave_2_per_point37=
  390. wave_2_per_point38=//forearm movement;
  391. wave_2_per_point39=zp=zp-0.3;
  392. wave_2_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;
  393. wave_2_per_point41=xq=xp;
  394. wave_2_per_point42=sa=sin(ang);ca=cos(ang);
  395. wave_2_per_point43=yq=yp*sa + zp*ca;
  396. wave_2_per_point44=zq=yp*ca - zp*sa;
  397. wave_2_per_point45=
  398. wave_2_per_point46=//upper arm twist
  399. wave_2_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));
  400. wave_2_per_point48=xp=xq*sa + yq*ca;
  401. wave_2_per_point49=yp=xq*ca - yq*sa;
  402. wave_2_per_point50=zp=zq;
  403. wave_2_per_point51=
  404. wave_2_per_point52=//upper arm outward;
  405. wave_2_per_point53=zp=zp-0.35;
  406. wave_2_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;
  407. wave_2_per_point55=sa=sin(ang);ca=cos(ang);
  408. wave_2_per_point56=xq=xp*sa + zp*ca;
  409. wave_2_per_point57=yq=yp;
  410. wave_2_per_point58=zq=xp*ca - zp*sa;
  411. wave_2_per_point59=
  412. wave_2_per_point60=//upper arm up down;
  413. wave_2_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm));
  414. wave_2_per_point62=xp=xq;
  415. wave_2_per_point63=sa=sin(ang);ca=cos(ang);
  416. wave_2_per_point64=yp=yq*ca - zq*sa;
  417. wave_2_per_point65=zp=yq*sa + zq*ca;
  418. wave_2_per_point66=
  419. wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
  420. wave_2_per_point68=
  421. wave_2_per_point69=
  422. wave_2_per_point70=//project into screenspace and draw on screen
  423. wave_2_per_point71=zp=zp+1.5;
  424. wave_2_per_point72=xs=xp/zp;
  425. wave_2_per_point73=ys=yp/zp;
  426. wave_2_per_point74=
  427. wave_2_per_point75=x=xs+0.5;
  428. wave_2_per_point76=y=ys*1.3+0.5;
  429. wave_2_per_point77=
  430. wave_2_per_point78=
  431. wave_2_per_point79=a=(1-sample);
  432. wavecode_3_enabled=1
  433. wavecode_3_samples=512
  434. wavecode_3_sep=0
  435. wavecode_3_bSpectrum=0
  436. wavecode_3_bUseDots=1
  437. wavecode_3_bDrawThick=1
  438. wavecode_3_bAdditive=0
  439. wavecode_3_scaling=1.000000
  440. wavecode_3_smoothing=0.500000
  441. wavecode_3_r=1.000000
  442. wavecode_3_g=0.700000
  443. wavecode_3_b=0.500000
  444. wavecode_3_a=1.000000
  445. wave_3_per_frame1=h=q5;
  446. wave_3_per_frame2=s = 0.75;
  447. wave_3_per_frame3=l= 0.4;
  448. wave_3_per_frame4=///////////////////////////////////////////////////////////////////////////////////////////////
  449. wave_3_per_frame5=//
  450. wave_3_per_frame6=//                            HSL to RGB by PieturP
  451. wave_3_per_frame7=//
  452. wave_3_per_frame8=// hue         h ( 0 - 0.9 )                          rr ( 0 - 1 )
  453. wave_3_per_frame9=// saturation  s ( 0 - 1 )            - >             gg ( 0 - 1 )
  454. wave_3_per_frame10=// luminance   l ( 0 - 1 )                            bb ( 0 - 1 )
  455. wave_3_per_frame11=//
  456. wave_3_per_frame12=cc=(6*h);
  457. wave_3_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
  458. wave_3_per_frame14=zf=(6*h)-cc;
  459. wave_3_per_frame15=zm=l;
  460. wave_3_per_frame16=zp=l*(1-s);
  461. wave_3_per_frame17=zq=l*(1-s*zf);
  462. wave_3_per_frame18=zt=l*(1-s*(1-zf));
  463. wave_3_per_frame19=monitor=zq;
  464. wave_3_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
  465. wave_3_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
  466. wave_3_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
  467. wave_3_per_frame23=rr=if(equal(s,0),l,rr);
  468. wave_3_per_frame24=gg=if(equal(s,0),l,gg);
  469. wave_3_per_frame25=bb=if(equal(s,0),l,bb);
  470. wave_3_per_frame26=
  471. wave_3_per_frame27=///////////////////////////////////////////////////////////////////////////////////////////////
  472. wave_3_per_frame28=r=rr;
  473. wave_3_per_frame29=g=gg;
  474. wave_3_per_frame30=b=bb;
  475. wave_3_per_point1=n=sample*6.283;
  476. wave_3_per_point2=phs=-sample * 0.4 ;
  477. wave_3_per_point3=tm=q4 + phs*2 - 0.03;
  478. wave_3_per_point4=
  479. wave_3_per_point5=flip=flip+1;
  480. wave_3_per_point6=flip=flip*below(flip,2);
  481. wave_3_per_point7=
  482. wave_3_per_point8=xp=0;
  483. wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
  484. wave_3_per_point10=zp=0;
  485. wave_3_per_point11=
  486. wave_3_per_point12=//spin;
  487. wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;;
  488. wave_3_per_point14=sa=sin(ang);ca=cos(ang);
  489. wave_3_per_point15=xr=xp*sa + yp*ca;
  490. wave_3_per_point16=yr=xp*ca - yp*sa;
  491. wave_3_per_point17=zr=zp;
  492. wave_3_per_point18=
  493. wave_3_per_point19=xp=xr;
  494. wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
  495. wave_3_per_point21=zp=zr;
  496. wave_3_per_point22=
  497. wave_3_per_point23=//wrist movement;
  498. wave_3_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248));
  499. wave_3_per_point25=
  500. wave_3_per_point26=xq=xp;
  501. wave_3_per_point27=sa=sin(ang);ca=cos(ang);
  502. wave_3_per_point28=yq=yp*sa + zp*ca;
  503. wave_3_per_point29=zq=yp*ca - zp*sa;
  504. wave_3_per_point30=
  505. wave_3_per_point31=
  506. wave_3_per_point32=ang=tm*8;
  507. wave_3_per_point33=sa=sin(ang);ca=cos(ang);
  508. wave_3_per_point34=xp=xq*sa + yq*ca;
  509. wave_3_per_point35=yp=xq*ca - yq*sa;
  510. wave_3_per_point36=zp=zq;
  511. wave_3_per_point37=
  512. wave_3_per_point38=//forearm movement;
  513. wave_3_per_point39=zp=zp-0.3;
  514. wave_3_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;
  515. wave_3_per_point41=xq=xp;
  516. wave_3_per_point42=sa=sin(ang);ca=cos(ang);
  517. wave_3_per_point43=yq=yp*sa + zp*ca;
  518. wave_3_per_point44=zq=yp*ca - zp*sa;
  519. wave_3_per_point45=
  520. wave_3_per_point46=//upper arm twist
  521. wave_3_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));
  522. wave_3_per_point48=xp=xq*sa + yq*ca;
  523. wave_3_per_point49=yp=xq*ca - yq*sa;
  524. wave_3_per_point50=zp=zq;
  525. wave_3_per_point51=
  526. wave_3_per_point52=//upper arm outward;
  527. wave_3_per_point53=zp=zp-0.35;
  528. wave_3_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;
  529. wave_3_per_point55=sa=sin(ang);ca=cos(ang);
  530. wave_3_per_point56=xq=xp*sa + zp*ca;
  531. wave_3_per_point57=yq=yp;
  532. wave_3_per_point58=zq=xp*ca - zp*sa;
  533. wave_3_per_point59=
  534. wave_3_per_point60=//upper arm up down;
  535. wave_3_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm));
  536. wave_3_per_point62=xp=xq;
  537. wave_3_per_point63=sa=sin(ang);ca=cos(ang);
  538. wave_3_per_point64=yp=yq*ca - zq*sa;
  539. wave_3_per_point65=zp=yq*sa + zq*ca;
  540. wave_3_per_point66=
  541. wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
  542. wave_3_per_point68=
  543. wave_3_per_point69=
  544. wave_3_per_point70=//project into screenspace and draw on screen
  545. wave_3_per_point71=zp=zp+1.5;
  546. wave_3_per_point72=xs=xp/zp;
  547. wave_3_per_point73=ys=yp/zp;
  548. wave_3_per_point74=
  549. wave_3_per_point75=x=xs+0.5;
  550. wave_3_per_point76=y=ys*1.3+0.5;
  551. wave_3_per_point77=
  552. wave_3_per_point78=
  553. wave_3_per_point79=a=(1-sample);
  554. shapecode_0_enabled=1
  555. shapecode_0_sides=4
  556. shapecode_0_additive=0
  557. shapecode_0_thickOutline=0
  558. shapecode_0_textured=1
  559. shapecode_0_x=0.500000
  560. shapecode_0_y=0.500000
  561. shapecode_0_rad=0.472208
  562. shapecode_0_ang=0.000000
  563. shapecode_0_tex_ang=0.000000
  564. shapecode_0_tex_zoom=0.503298
  565. shapecode_0_r=1.000000
  566. shapecode_0_g=0.700000
  567. shapecode_0_b=0.000000
  568. shapecode_0_a=1.000000
  569. shapecode_0_r2=1.000000
  570. shapecode_0_g2=0.699900
  571. shapecode_0_b2=0.000000
  572. shapecode_0_a2=0.000000
  573. shapecode_0_border_r=1.000000
  574. shapecode_0_border_g=1.000000
  575. shapecode_0_border_b=1.000000
  576. shapecode_0_border_a=0.100000
  577. shape_0_per_frame1=xpos = if(q1,(rand(4)+1)*0.25-0.125,xpos);
  578. shape_0_per_frame2=ypos = if(q1,(rand(3)+1)*0.333-0.166,ypos);
  579. shape_0_per_frame3=x = xpos;
  580. shape_0_per_frame4=y = ypos;
  581. shape_0_per_frame5=flash = if(q1,0.8,flash-0.1);
  582. shape_0_per_frame6=textured = below(flash,0.5);
  583. shape_0_per_frame7=a = above(flash,0);
  584. shape_0_per_frame8=a2 = above(flash,0);
  585. shape_0_per_frame9=border_a = 0.5*above(flash,0);
  586. shape_0_per_frame10=r = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));
  587. shape_0_per_frame11=g = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));
  588. shape_0_per_frame12=b = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));
  589. shape_0_per_frame13=r2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));
  590. shape_0_per_frame14=g2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));
  591. shape_0_per_frame15=b2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));
  592. shape_0_per_frame16=border_r = 0.5*above(flash,0);
  593. shape_0_per_frame17=border_g = 0.5*above(flash,0);
  594. shape_0_per_frame18=border_b = 0.5*above(flash,0);
  595. shapecode_1_enabled=0
  596. shapecode_1_sides=4
  597. shapecode_1_additive=0
  598. shapecode_1_thickOutline=0
  599. shapecode_1_textured=0
  600. shapecode_1_x=0.500000
  601. shapecode_1_y=0.500000
  602. shapecode_1_rad=0.100000
  603. shapecode_1_ang=0.000000
  604. shapecode_1_tex_ang=0.000000
  605. shapecode_1_tex_zoom=1.000000
  606. shapecode_1_r=1.000000
  607. shapecode_1_g=0.000000
  608. shapecode_1_b=0.000000
  609. shapecode_1_a=1.000000
  610. shapecode_1_r2=0.000000
  611. shapecode_1_g2=1.000000
  612. shapecode_1_b2=0.000000
  613. shapecode_1_a2=0.000000
  614. shapecode_1_border_r=1.000000
  615. shapecode_1_border_g=1.000000
  616. shapecode_1_border_b=1.000000
  617. shapecode_1_border_a=0.100000
  618. shapecode_2_enabled=0
  619. shapecode_2_sides=4
  620. shapecode_2_additive=0
  621. shapecode_2_thickOutline=0
  622. shapecode_2_textured=0
  623. shapecode_2_x=0.500000
  624. shapecode_2_y=0.500000
  625. shapecode_2_rad=0.100000
  626. shapecode_2_ang=0.000000
  627. shapecode_2_tex_ang=0.000000
  628. shapecode_2_tex_zoom=1.000000
  629. shapecode_2_r=1.000000
  630. shapecode_2_g=0.000000
  631. shapecode_2_b=0.000000
  632. shapecode_2_a=1.000000
  633. shapecode_2_r2=0.000000
  634. shapecode_2_g2=1.000000
  635. shapecode_2_b2=0.000000
  636. shapecode_2_a2=0.000000
  637. shapecode_2_border_r=1.000000
  638. shapecode_2_border_g=1.000000
  639. shapecode_2_border_b=1.000000
  640. shapecode_2_border_a=0.100000
  641. shapecode_3_enabled=0
  642. shapecode_3_sides=4
  643. shapecode_3_additive=0
  644. shapecode_3_thickOutline=0
  645. shapecode_3_textured=0
  646. shapecode_3_x=0.500000
  647. shapecode_3_y=0.500000
  648. shapecode_3_rad=0.100000
  649. shapecode_3_ang=0.000000
  650. shapecode_3_tex_ang=0.000000
  651. shapecode_3_tex_zoom=1.000000
  652. shapecode_3_r=1.000000
  653. shapecode_3_g=0.000000
  654. shapecode_3_b=0.000000
  655. shapecode_3_a=1.000000
  656. shapecode_3_r2=0.000000
  657. shapecode_3_g2=1.000000
  658. shapecode_3_b2=0.000000
  659. shapecode_3_a2=0.000000
  660. shapecode_3_border_r=1.000000
  661. shapecode_3_border_g=1.000000
  662. shapecode_3_border_b=1.000000
  663. shapecode_3_border_a=0.100000
  664. per_frame_1=warp=0;
  665. per_frame_2=wave_a = 0;
  666. per_frame_3=
  667. per_frame_4=//begin beat code
  668. per_frame_5=volume = 0.3*(bass+mid);
  669. per_frame_6=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  670. per_frame_7=lastbeat = lastbeat + equal(lastbeat,0)*time;
  671. per_frame_8=meanbass_att = 0.05*(meanbass_att*19 + bass_att);
  672. per_frame_9=peakbass_att = max(bass_att,peakbass_att);
  673. per_frame_10=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  674. per_frame_11=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  675. per_frame_12=//Adjust responsiveness: To increase responsiveness, set the "0.96 and "0.996" on the next line to slightly lower values. Higher values decrease responsiveness.
  676. per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.96 + (1-above(time - lastbeat, 2*beatrate))*0.996);
  677. per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat;
  678. per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  679. per_frame_16=//end beat code
  680. per_frame_17=
  681. per_frame_18=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
  682. per_frame_19=xamp = xamp + 0.5*(xamptarg-xamp);
  683. per_frame_20=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  684. per_frame_21=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  685. per_frame_22=xpos = xpos + 0.001*xspeed;
  686. per_frame_23=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
  687. per_frame_24=yamp = yamp + 0.5*(yamptarg-yamp);
  688. per_frame_25=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  689. per_frame_26=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  690. per_frame_27=ypos = ypos + 0.001*yspeed;
  691. per_frame_28=q1 = beat;
  692. per_frame_29=q2 = xpos;
  693. per_frame_30=q3 = ypos;
  694. per_frame_31=q4 = time*0.5;
  695. per_frame_32=
  696. per_frame_33=q5 = 0.25*(sin(time*0.15)+sin(time*0.85))+0.5;
  697. per_frame_34=
  698. per_frame_35=monitor = q5;
  699.